moved game logic for EM engine to single source file
[rocksndiamonds.git] / src / game_em / Makefile
index 97ec305c0841aa274ac40f35184a4b5df9b9b0cc..b41365ef903e2385ea8195fb05a47963ef18860d 100644 (file)
@@ -7,7 +7,7 @@
 #                  http://www.artsoft.org/
 # -----------------------------------------------------------------------------
 # The native Emerald Mine game engine is based on:
-# Emerald Mine for X11 © 2000,2001 David Tritscher
+# Emerald Mine for X11 (c) 2000,2001 David Tritscher
 # -----------------------------------------------------------------------------
 # src/game_em/Makefile
 # =============================================================================
@@ -21,26 +21,16 @@ SRCS =      cave.c          \
        graphics.c      \
        init.c          \
        input.c         \
-       main.c          \
-       sound.c         \
-       synchro_1.c     \
-       synchro_2.c     \
-       synchro_3.c     \
-       tab_generate.c  \
-       ulaw_generate.c
+       logic.c         \
+       tab_generate.c
 
 OBJS = cave.o          \
        convert.o       \
        graphics.o      \
        init.o          \
        input.o         \
-       main.o          \
-       sound.o         \
-       synchro_1.o     \
-       synchro_2.o     \
-       synchro_3.o     \
-       tab_generate.o  \
-       ulaw_generate.o
+       logic.o         \
+       tab_generate.o
 
 GAME_EM = game_em.a
 
@@ -52,7 +42,7 @@ GAME_EM = game_em.a
 all: $(GAME_EM)
 
 $(GAME_EM): $(OBJS)
-       $(AR) cru $(GAME_EM) $(OBJS)
+       $(AR) cr $(GAME_EM) $(OBJS)
        $(RANLIB) $(GAME_EM)
 
 .c.o: