changed most comments from C to C++ style for BD engine code
[rocksndiamonds.git] / src / game_bd / main_bd.h
index bf4be3a8b413f04339263d37e1fd349f8fe9e7d2..8511f2e04386f1639c14fa3dab218e684c40f9b6 100644 (file)
 // internal functions and definitions that are not exported to main program
 // ============================================================================
 
+#include "bd_bdcff.h"
+#include "bd_cave.h"
+#include "bd_cavedb.h"
+#include "bd_caveset.h"
+#include "bd_caveobject.h"
+#include "bd_caveengine.h"
+#include "bd_gameplay.h"
+#include "bd_c64import.h"
+#include "bd_graphics.h"
+#include "bd_colors.h"
+#include "bd_random.h"
+#include "bd_sound.h"
+
+
 // ----------------------------------------------------------------------------
 // constant definitions
 // ----------------------------------------------------------------------------
 
+// screen sizes and positions for BD engine
+
+#define TILESIZE               32
+
+extern int                     TILESIZE_VAR;
+
+#define TILEX                  TILESIZE_VAR
+#define TILEY                  TILESIZE_VAR
+
+extern int                     SCR_FIELDX, SCR_FIELDY;
+
+// often used screen positions
+
+extern int                     SX, SY;
+
+#define SXSIZE                 (SCR_FIELDX * TILEX)
+#define SYSIZE                 (SCR_FIELDY * TILEY)
+
+// compatibility macros
+
+#define gettext(String) (String)
+#define      N_(String) (String)
+#define       _(String) (String)
+
+#define STRUCT_MEMBER_P(struct_p, struct_offset)   \
+  ((void *) ((byte *) (struct_p) + (long) (struct_offset)))
+#define STRUCT_MEMBER(member_type, struct_p, struct_offset)   \
+  (*(member_type*) STRUCT_MEMBER_P ((struct_p), (struct_offset)))
+
+
 // ----------------------------------------------------------------------------
 // data structure definitions
 // ----------------------------------------------------------------------------