changed most comments from C to C++ style for BD engine code
[rocksndiamonds.git] / src / game_bd / main_bd.h
index 5ae28e200c9d89ebc84af197e2790f77bafa4ac4..8511f2e04386f1639c14fa3dab218e684c40f9b6 100644 (file)
@@ -39,6 +39,7 @@
 #include "bd_gameplay.h"
 #include "bd_c64import.h"
 #include "bd_graphics.h"
+#include "bd_colors.h"
 #include "bd_random.h"
 #include "bd_sound.h"
 
@@ -47,7 +48,7 @@
 // constant definitions
 // ----------------------------------------------------------------------------
 
-/* screen sizes and positions for BD engine */
+// screen sizes and positions for BD engine
 
 #define TILESIZE               32
 
@@ -58,13 +59,24 @@ extern int                  TILESIZE_VAR;
 
 extern int                     SCR_FIELDX, SCR_FIELDY;
 
-/* often used screen positions */
+// often used screen positions
 
 extern int                     SX, SY;
 
 #define SXSIZE                 (SCR_FIELDX * TILEX)
 #define SYSIZE                 (SCR_FIELDY * TILEY)
 
+// compatibility macros
+
+#define gettext(String) (String)
+#define      N_(String) (String)
+#define       _(String) (String)
+
+#define STRUCT_MEMBER_P(struct_p, struct_offset)   \
+  ((void *) ((byte *) (struct_p) + (long) (struct_offset)))
+#define STRUCT_MEMBER(member_type, struct_p, struct_offset)   \
+  (*(member_type*) STRUCT_MEMBER_P ((struct_p), (struct_offset)))
+
 
 // ----------------------------------------------------------------------------
 // data structure definitions