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added random generator functions (from glib)
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.h
diff --git
a/src/game_bd/main_bd.h
b/src/game_bd/main_bd.h
index 1018cb23bc50a68fdb553625b74166e20e42dffd..5ae28e200c9d89ebc84af197e2790f77bafa4ac4 100644
(file)
--- a/
src/game_bd/main_bd.h
+++ b/
src/game_bd/main_bd.h
@@
-39,6
+39,7
@@
#include "bd_gameplay.h"
#include "bd_c64import.h"
#include "bd_graphics.h"
+#include "bd_random.h"
#include "bd_sound.h"
@@
-48,6
+49,8
@@
/* screen sizes and positions for BD engine */
+#define TILESIZE 32
+
extern int TILESIZE_VAR;
#define TILEX TILESIZE_VAR