static void PrepareGameTileBitmap_BD(void)
{
- struct GraphicInfo_BD *g = &graphic_info_bd_object[O_STONE][0];
+ struct GraphicInfo_BD *g_template = &graphic_info_bd_color_template;
+ struct GraphicInfo_BD *g_default = &graphic_info_bd_object[O_STONE][0];
- gd_prepare_tile_bitmap(native_bd_level.cave, g->bitmap, 1);
+ gd_prepare_tile_bitmap(native_bd_level.cave, g_template->bitmap, 1);
+ gd_set_tile_bitmap_reference(g_default->bitmap);
}
void PreparePreviewTileBitmap_BD(Bitmap *bitmap, int scale_down_factor)