return TRUE;
}
+boolean SaveNativeLevel_BD(char *filename)
+{
+ GdCave *cave = gd_cave_new_from_cave(native_bd_level.cave);
+
+ gd_caveset_clear();
+ gd_caveset = list_append(gd_caveset, cave);
+
+ return gd_caveset_save_to_file(filename);
+}
+
// ============================================================================
// game engine functions