extended support for expanding wall settings in BD engine to level editor
[rocksndiamonds.git] / src / game_bd / main_bd.c
index fcd2a23dd4287ecb768c202c33afceea142c77c8..6b3ba1043116ebfb468eccff1cb2b3c83f274adc 100644 (file)
@@ -386,6 +386,19 @@ void GameActions_BD(byte action[MAX_PLAYERS])
 
   play_game_func(game_bd.game, action[0]);
 
+  // scroll without iterating engine if player out of sight (mainly due to wrap-around)
+  // (this is needed to prevent broken tapes in case of viewport or tile size changes)
+  while (game_bd.game->out_of_window)
+  {
+    RedrawPlayfield_BD(TRUE);
+
+    BlitScreenToBitmap_BD(backbuffer);
+
+    BackToFront();
+
+    play_game_func(game_bd.game, action[0]);
+  }
+
   RedrawPlayfield_BD(FALSE);
 
   UpdateGameDoorValues_BD();
@@ -396,6 +409,11 @@ void GameActions_BD(byte action[MAX_PLAYERS])
 // graphics functions
 // ============================================================================
 
+Bitmap *GetTitleScreen_BD(void)
+{
+  return gd_get_title_screen_bitmap();
+}
+
 void CoverScreen_BD(void)
 {
   game_bd.cover_screen = FALSE;