replaced glib function calls to g_list_*()
[rocksndiamonds.git] / src / game_bd / main_bd.c
index 933505233746c064d3e445d5290acadece34b594..68f0ec400e8ff37e54d7066c7475cec45d3c5f6c 100644 (file)
@@ -137,7 +137,7 @@ boolean LoadNativeLevel_BD(char *filename, int level_pos, boolean level_info_onl
   // check if this cave has any replays
   if (native_bd_level.cave->replays != NULL)
   {
-    GList *item = native_bd_level.cave->replays;
+    List *item = native_bd_level.cave->replays;
 
     // try to find replay that was recorded for this difficulty level
     while (item != NULL &&
@@ -269,6 +269,10 @@ void InitGameEngine_BD(void)
 
   game_bd.game = gd_game_new(native_bd_level.cave_nr, native_bd_level.level_nr);
 
+  game_bd.game->itercycle = 0;
+  game_bd.game->itermax = 8;   // default; dynamically changed at runtime
+  game_bd.game->itermax_last = game_bd.game->itermax;
+
   // default: start with completely covered playfield
   int next_state = GAME_INT_START_UNCOVER + 1;