changed logic and defaults for falling element sounds in BD engine
[rocksndiamonds.git] / src / game_bd / main_bd.c
index e6def9ed41643850f7e1dead0799690339f5cd08..574edc3f3eeaef91434e3058239fd613c8caab82 100644 (file)
@@ -474,11 +474,11 @@ boolean use_bd_up_down_graphics(void)
          (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
 }
 
-// check if skipping falling sounds selected in setup menu
-boolean skip_bd_falling_sounds(void)
+// check if element falling sounds selected in setup menu
+boolean use_bd_falling_sounds(void)
 {
-  return ((setup.bd_skip_falling_sounds == STATE_TRUE) ||
-         (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine));
+  return ((setup.bd_falling_sounds == STATE_TRUE) ||
+         (setup.bd_falling_sounds == STATE_AUTO && game.use_native_bd_sound_engine));
 }
 
 Bitmap **GetTitleScreenBitmaps_BD(void)