return 0;
}
+void SetTimeFrames_BD(int frames_played)
+{
+ // needed to store final time after solving game (before counting down remaining time)
+ if (game_bd.game->state_counter == GAME_INT_CAVE_RUNNING)
+ game_bd.frames_played = frames_played;
+
+}
+
static void UpdateGameDoorValues_BD(void)
{
GdCave *cave = game_bd.game->cave;
(setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
}
-// check if skipping falling sounds selected in setup menu
-boolean skip_bd_falling_sounds(void)
+// check if element falling sounds selected in setup menu
+boolean use_bd_falling_sounds(void)
{
- return ((setup.bd_skip_falling_sounds == STATE_TRUE) ||
- (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine));
+ return ((setup.bd_falling_sounds == STATE_TRUE) ||
+ (setup.bd_falling_sounds == STATE_AUTO && game.use_native_bd_sound_engine));
}
Bitmap **GetTitleScreenBitmaps_BD(void)