gd_prepare_tile_bitmap(native_bd_level.cave, g->bitmap, 1);
}
+void PreparePreviewTileBitmap_BD(Bitmap *bitmap, int scale_down_factor)
+{
+ gd_prepare_tile_bitmap(native_bd_level.cave, bitmap, scale_down_factor);
+}
+
+void SetPreviewTileBitmapReference_BD(Bitmap *bitmap)
+{
+ gd_set_tile_bitmap_reference(bitmap);
+}
+
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *bitmap)
+{
+ return gd_get_tile_bitmap(bitmap);
+}
+
unsigned int InitEngineRandom_BD(int seed)
{
if (seed == NEW_RANDOMIZE)