return TRUE;
}
+boolean SaveNativeLevel_BD(char *filename)
+{
+ return gd_caveset_save_to_file(filename);
+}
+
// ============================================================================
// game engine functions
if (seed == NEW_RANDOMIZE)
{
// get randomly selected seed to render the cave
- seed = g_random_int_range(0, GD_CAVE_SEED_MAX);
+ seed = gd_random_int_range(0, GD_CAVE_SEED_MAX);
}
game_bd.random_seed = seed;