improved smooth movement animation for classic BD scheduling types
[rocksndiamonds.git] / src / game_bd / main_bd.c
index 7730ba9b3cdc581ed3359dfe28a0eab6cd3cb76d..34a75074754a3dde0df08ddc1b5bbd93b02a5057 100644 (file)
@@ -339,6 +339,8 @@ void InitGameEngine_BD(void)
   game_bd.game->itercycle = 0;
   game_bd.game->itermax = 8;   // default; dynamically changed at runtime
   game_bd.game->itermax_last = game_bd.game->itermax;
+  game_bd.game->itermax2[0] = game_bd.game->itermax;
+  game_bd.game->itermax2[1] = game_bd.game->itermax;
 
   game_bd.player_moving = FALSE;
   game_bd.player_snapping = FALSE;