game_bd.game->itercycle = 0;
game_bd.game->itermax = 8; // default; dynamically changed at runtime
game_bd.game->itermax_last = game_bd.game->itermax;
+ game_bd.game->itermax2[0] = game_bd.game->itermax;
+ game_bd.game->itermax2[1] = game_bd.game->itermax;
game_bd.player_moving = FALSE;
game_bd.player_snapping = FALSE;