// when skipping uncovering, continue with uncovered playfield
if (setup.bd_skip_uncovering)
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL + 1;
- else if (isLevelEditorTestGame())
+ else if (isLevelEditorFastStart())
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL - 8;
- if (setup.bd_skip_uncovering || isLevelEditorTestGame())
+ if (setup.bd_skip_uncovering || isLevelEditorFastStart())
gd_scroll(game_bd.game, TRUE, TRUE);
ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE);
(setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
}
-// check if skipping falling sounds selected in setup menu
-boolean skip_bd_falling_sounds(void)
+// check if element falling sounds selected in setup menu
+boolean use_bd_falling_sounds(void)
{
- return ((setup.bd_skip_falling_sounds == STATE_TRUE) ||
- (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine));
+ return ((setup.bd_falling_sounds == STATE_TRUE) ||
+ (setup.bd_falling_sounds == STATE_AUTO && game.use_native_bd_sound_engine));
+}
+
+boolean hasColorTemplate_BD(void)
+{
+ return gd_bitmap_has_c64_colors(graphic_info_bd_color_template.bitmap);
}
Bitmap **GetTitleScreenBitmaps_BD(void)