(setup.bd_falling_sounds == STATE_AUTO && game.use_native_bd_sound_engine));
}
+boolean hasColorTemplate_BD(void)
+{
+ return gd_bitmap_has_c64_colors(graphic_info_bd_color_template.bitmap);
+}
+
Bitmap **GetTitleScreenBitmaps_BD(void)
{
Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();