renamed function
[rocksndiamonds.git] / src / game_bd / main_bd.c
index c734d5ea0990875a1b87402c673c073eb374acc4..2d742bee733d5aca128a37f8366df99e0b599407 100644 (file)
@@ -40,7 +40,7 @@ void bd_open_all(void)
 
   gd_caveset_clear();
 
-  gd_init_keystate();
+  gd_init_play_area();
 
   gd_sound_init();
 }
@@ -446,6 +446,27 @@ boolean use_bd_smooth_movements(void)
          (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
 }
 
+// check if player pushing graphics selected in setup menu
+boolean use_bd_pushing_graphics(void)
+{
+  return ((setup.bd_pushing_graphics == TRUE) ||
+         (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if player up/down graphics selected in setup menu
+boolean use_bd_up_down_graphics(void)
+{
+  return ((setup.bd_up_down_graphics == TRUE) ||
+         (setup.bd_up_down_graphics == AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if skipping falling sounds selected in setup menu
+boolean skip_bd_falling_sounds(void)
+{
+  return ((setup.bd_skip_falling_sounds == TRUE) ||
+         (setup.bd_skip_falling_sounds == AUTO && !game.use_native_bd_sound_engine));
+}
+
 Bitmap **GetTitleScreenBitmaps_BD(void)
 {
   Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();