gd_caveset_clear();
- gd_init_keystate();
+ gd_init_play_area();
gd_sound_init();
}
return gd_caveset_save_to_file(filename);
}
+void DumpLevelset_BD(void)
+{
+ Print("Number of levels: %d\n", 5 * gd_caveset_count());
+ Print("First level number: %d\n", 1);
+}
+
// ============================================================================
// game engine functions
// check if smooth game element movements selected in setup menu
boolean use_bd_smooth_movements(void)
{
- return ((setup.bd_smooth_movements == TRUE) ||
- (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
+ return ((setup.bd_smooth_movements == STATE_TRUE) ||
+ (setup.bd_smooth_movements == STATE_AUTO && !use_native_bd_graphics_engine()));
}
// check if player pushing graphics selected in setup menu
boolean use_bd_pushing_graphics(void)
{
- return ((setup.bd_pushing_graphics == TRUE) ||
- (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine()));
+ return ((setup.bd_pushing_graphics == STATE_TRUE) ||
+ (setup.bd_pushing_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if player up/down graphics selected in setup menu
+boolean use_bd_up_down_graphics(void)
+{
+ return ((setup.bd_up_down_graphics == STATE_TRUE) ||
+ (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if skipping falling sounds selected in setup menu
+boolean skip_bd_falling_sounds(void)
+{
+ return ((setup.bd_skip_falling_sounds == STATE_TRUE) ||
+ (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine));
}
Bitmap **GetTitleScreenBitmaps_BD(void)