fixed default graphics for growing or exploding BD engine elements
[rocksndiamonds.git] / src / game_bd / main_bd.c
index 3992593359260faac31cd6b3823666dd57ac1889..25eb06310409d4a7146e442677c798a2a0887445 100644 (file)
@@ -40,7 +40,7 @@ void bd_open_all(void)
 
   gd_caveset_clear();
 
-  gd_init_keystate();
+  gd_init_play_area();
 
   gd_sound_init();
 }
@@ -181,6 +181,12 @@ boolean SaveNativeLevel_BD(char *filename)
   return gd_caveset_save_to_file(filename);
 }
 
+void DumpLevelset_BD(void)
+{
+  Print("Number of levels:   %d\n", 5 * gd_caveset_count());
+  Print("First level number: %d\n", 1);
+}
+
 
 // ============================================================================
 // game engine functions
@@ -442,15 +448,29 @@ boolean use_native_bd_graphics_engine(void)
 // check if smooth game element movements selected in setup menu
 boolean use_bd_smooth_movements(void)
 {
-  return ((setup.bd_smooth_movements == TRUE) ||
-         (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
+  return ((setup.bd_smooth_movements == STATE_TRUE) ||
+         (setup.bd_smooth_movements == STATE_AUTO && !use_native_bd_graphics_engine()));
 }
 
 // check if player pushing graphics selected in setup menu
 boolean use_bd_pushing_graphics(void)
 {
-  return ((setup.bd_pushing_graphics == TRUE) ||
-         (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine()));
+  return ((setup.bd_pushing_graphics == STATE_TRUE) ||
+         (setup.bd_pushing_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if player up/down graphics selected in setup menu
+boolean use_bd_up_down_graphics(void)
+{
+  return ((setup.bd_up_down_graphics == STATE_TRUE) ||
+         (setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if skipping falling sounds selected in setup menu
+boolean skip_bd_falling_sounds(void)
+{
+  return ((setup.bd_skip_falling_sounds == STATE_TRUE) ||
+         (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine));
 }
 
 Bitmap **GetTitleScreenBitmaps_BD(void)