// when skipping uncovering, continue with uncovered playfield
if (setup.bd_skip_uncovering)
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL + 1;
+ else if (isLevelEditorTestGame())
+ game_bd.game->state_counter = GAME_INT_UNCOVER_ALL - 8;
- if (setup.bd_skip_uncovering)
+ if (setup.bd_skip_uncovering || isLevelEditorTestGame())
gd_scroll(game_bd.game, TRUE, TRUE);
ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE);