void DumpLevelset_BD(void)
{
- Print("Number of levels: %d\n", 5 * gd_caveset_count());
+ int num_levels_per_cave = (gd_caveset_has_levels() ? 5 : 1);
+
+ Print("Number of levels: %d\n", num_levels_per_cave * gd_caveset_count());
Print("First level number: %d\n", 1);
}
// when skipping uncovering, continue with uncovered playfield
if (setup.bd_skip_uncovering)
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL + 1;
+ else if (isLevelEditorTestGame())
+ game_bd.game->state_counter = GAME_INT_UNCOVER_ALL - 8;
- if (setup.bd_skip_uncovering)
+ if (setup.bd_skip_uncovering || isLevelEditorTestGame())
gd_scroll(game_bd.game, TRUE, TRUE);
ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE);