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added GDash source files prepared for game engine integration into R'n'D
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index cccee3a4ca1da720916fe669ecb009ca484e497f..ef2fbd848507eaa11d16c25a4ff0c9677f861668 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-26,4
+26,7
@@
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
+byte *TapePlayAction_BD(void);
+boolean TapeIsPlaying_ReplayBD(void);
+
#endif // IMPORT_BD_H