added setup options to skip (un)covering and hatching for BD engine
[rocksndiamonds.git] / src / game_bd / import_bd.h
index 7cf8e4e9f16e374634048972bad3c3f4769d2e4f..b53372d2af0c57acb767f2b3402f2f35adb5ff8b 100644 (file)
@@ -28,6 +28,8 @@ void PlayLevelSound_BD(int, int, int, int);
 void StopSound_BD(int, int);
 boolean isSoundPlaying_BD(int, int);
 
+void BackToFront(void);
+
 byte *TapePlayAction_BD(void);
 byte *TapeCorrectAction_BD(byte *);
 boolean TapeIsPlaying_ReplayBD(void);