changed most comments from C to C++ style for BD engine code
[rocksndiamonds.git] / src / game_bd / import_bd.h
index 7cf8e4e9f16e374634048972bad3c3f4769d2e4f..6d1fa1e8f9a4179410dec4f2eb96705f55ef73a3 100644 (file)
@@ -28,8 +28,12 @@ void PlayLevelSound_BD(int, int, int, int);
 void StopSound_BD(int, int);
 boolean isSoundPlaying_BD(int, int);
 
+void BackToFront(void);
+
 byte *TapePlayAction_BD(void);
 byte *TapeCorrectAction_BD(byte *);
 boolean TapeIsPlaying_ReplayBD(void);
 
+char *getCurrentLevelsetName(void);
+
 #endif // IMPORT_BD_H