changed most comments from C to C++ style for BD engine code
[rocksndiamonds.git] / src / game_bd / import_bd.h
index 64b256c0ddf5b234d808561c4b1685c4f8e908a8..6d1fa1e8f9a4179410dec4f2eb96705f55ef73a3 100644 (file)
 // functions and definitions exported from main program to game_bd
 // ============================================================================
 
+void InitGraphicInfo_BD(void);
+
+void PlayLevelSound_BD(int, int, int, int);
+void StopSound_BD(int, int);
+boolean isSoundPlaying_BD(int, int);
+
+void BackToFront(void);
+
+byte *TapePlayAction_BD(void);
+byte *TapeCorrectAction_BD(byte *);
+boolean TapeIsPlaying_ReplayBD(void);
+
+char *getCurrentLevelsetName(void);
+
 #endif // IMPORT_BD_H