added functions to load title screen from native BD caveset
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 52d367bb599751b842f3fde94b29298f8f502a72..f14d8f843613e35d7ec16ad6337a97e35dd1b22f 100644 (file)
@@ -108,6 +108,8 @@ Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
 unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
+
+Bitmap *GetTitleScreen_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);