added functions to load title screen from native BD caveset
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 1db82520b8642d769650307e42ed77adab5c3b1d..f14d8f843613e35d7ec16ad6337a97e35dd1b22f 100644 (file)
@@ -79,6 +79,7 @@ struct EngineSnapshotInfo_BD
 extern struct GameInfo_BD game_bd;
 extern struct LevelInfo_BD native_bd_level;
 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+extern struct GraphicInfo_BD graphic_info_bd_color_template;
 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
 
 void bd_open_all(void);
@@ -100,9 +101,15 @@ void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
 boolean SaveNativeLevel_BD(char *);
 
+void PreparePreviewTileBitmap_BD(Bitmap *, int);
+void SetPreviewTileBitmapReference_BD(Bitmap *);
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
+
 unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
+
+Bitmap *GetTitleScreen_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);