boolean cover_screen;
// needed for updating panel
- int time_played;
+ int time_left;
int gems_still_needed;
int score;
};
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
boolean SaveNativeLevel_BD(char *);
+void DumpLevelset_BD(void);
void PreparePreviewTileBitmap_BD(Bitmap *, int);
void SetPreviewTileBitmapReference_BD(Bitmap *);
boolean use_native_bd_graphics_engine(void);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);