added support for level-specific preview colors for BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 1db82520b8642d769650307e42ed77adab5c3b1d..ae3e45270a438370eb0119c5f5fc819b7c75ed13 100644 (file)
@@ -100,6 +100,10 @@ void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
 boolean SaveNativeLevel_BD(char *);
 
+void PreparePreviewTileBitmap_BD(Bitmap *, int);
+void SetPreviewTileBitmapReference_BD(Bitmap *);
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
+
 unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);