added game engine support for playing native Boulder Dash levels
[rocksndiamonds.git] / src / game_bd / export_bd.h
index c0e4d0a3798b2ce6d5994ca418e6e5c372958515..a56e948bf282dd3566bf2bfe8db0034a9118d347 100644 (file)
@@ -81,13 +81,30 @@ extern struct LevelInfo_BD native_bd_level;
 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
 
+void bd_open_all(void);
+void bd_close_all(void);
+
 int map_action_RND_to_BD(int);
 int map_action_BD_to_RND(int);
 
 boolean checkGameRunning_BD(void);
+boolean checkGamePlaying_BD(void);
+boolean checkBonusTime_BD(void);
+int getFramesPerSecond_BD(void);
+int getTimeLeft_BD(void);
+
+void InitGfxBuffers_BD(void);
 
 void setLevelInfoToDefaults_BD_Ext(int, int);
 void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
 
+unsigned int InitEngineRandom_BD(int);
+void InitGameEngine_BD(void);
+void GameActions_BD(byte[MAX_PLAYERS]);
+void CoverScreen_BD(void);
+
+void BlitScreenToBitmap_BD(Bitmap *);
+void RedrawPlayfield_BD(boolean);
+
 #endif // EXPORT_BD_H