void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
boolean SaveNativeLevel_BD(char *);
+void DumpLevelset_BD(void);
void PreparePreviewTileBitmap_BD(Bitmap *, int);
void SetPreviewTileBitmapReference_BD(Bitmap *);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);