added functions to check if native BD cave or caveset has levels
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 3b8c77217a1db58881156841286f321035070df1..a060e2e4be7f5f07990d10aa2560747968cf74ba 100644 (file)
@@ -103,6 +103,7 @@ void setLevelInfoToDefaults_BD_Ext(int, int);
 void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
 boolean SaveNativeLevel_BD(char *);
+void DumpLevelset_BD(void);
 
 void PreparePreviewTileBitmap_BD(Bitmap *, int);
 void SetPreviewTileBitmapReference_BD(Bitmap *);
@@ -112,7 +113,13 @@ unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
 
-Bitmap *GetTitleScreen_BD(void);
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);