added random number initialization function for native BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index c0e4d0a3798b2ce6d5994ca418e6e5c372958515..7c12293076a2b7c13d4f50b89e7becf382e0a2e7 100644 (file)
@@ -81,13 +81,20 @@ extern struct LevelInfo_BD native_bd_level;
 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
 
+void bd_open_all(void);
+void bd_close_all(void);
+
 int map_action_RND_to_BD(int);
 int map_action_BD_to_RND(int);
 
 boolean checkGameRunning_BD(void);
 
+void InitGfxBuffers_BD(void);
+
 void setLevelInfoToDefaults_BD_Ext(int, int);
 void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
 
+unsigned int InitEngineRandom_BD(int);
+
 #endif // EXPORT_BD_H