extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
+void bd_open_all(void);
+void bd_close_all(void);
+
int map_action_RND_to_BD(int);
int map_action_BD_to_RND(int);
boolean checkGameRunning_BD(void);
+void InitGfxBuffers_BD(void);
+
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
+boolean LoadNativeLevel_BD(char *, int, boolean);
+
+unsigned int InitEngineRandom_BD(int);
#endif // EXPORT_BD_H