added empty space graphics definitions for use in help anim/text files
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 883d4ace79be743d1cfa4613bbc64a30fe0b199c..7778b066a4a8e37265111872ad1f0376d2283f5f 100644 (file)
@@ -83,7 +83,8 @@ struct EngineSnapshotInfo_BD
   // data from pointers in game structure
   int element_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
   int last_element_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
-  int dir_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+  int dir_buffer_from[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+  int dir_buffer_to[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
   int gfx_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 
   GdCave cave;