boolean cover_screen;
// needed for updating panel
- int time_played;
+ int time_left;
int gems_still_needed;
int score;
+
+ // needed for saving score time
+ int frames_played;
};
struct LevelInfo_BD
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
+void SetTimeFrames_BD(int);
void InitGfxBuffers_BD(void);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
boolean use_bd_up_down_graphics(void);
-boolean skip_bd_falling_sounds(void);
+boolean use_bd_falling_sounds(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);