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added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index b7d624676f66712213de80fe14fd9df0cdc0a6cd..690481a26b801121cd80a5a89215886d850781c1 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-114,6
+114,7
@@
void GameActions_BD(byte[MAX_PLAYERS]);
boolean use_native_bd_graphics_engine(void);
boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);