added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index b7d624676f66712213de80fe14fd9df0cdc0a6cd..690481a26b801121cd80a5a89215886d850781c1 100644 (file)
@@ -114,6 +114,7 @@ void GameActions_BD(byte[MAX_PLAYERS]);
 
 boolean use_native_bd_graphics_engine(void);
 boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
 
 Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);