added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 3b8c77217a1db58881156841286f321035070df1..690481a26b801121cd80a5a89215886d850781c1 100644 (file)
@@ -112,7 +112,11 @@ unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
 
-Bitmap *GetTitleScreen_BD(void);
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);