void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
-Bitmap *GetTitleScreen_BD(void);
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);