Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
-Bitmap *GetTitleScreen_BD(void);
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);