added support for level color settings in BD engine to level editor
[rocksndiamonds.git] / src / game_bd / export_bd.h
index deb7d692d2786251517cfb4fdb643a731ce4a496..688d506ef9072309a2c8537c18687dd8e2876ed3 100644 (file)
@@ -65,6 +65,9 @@ struct GraphicInfo_BD
   Bitmap *bitmap;
   int src_x, src_y;
   int width, height;
+
+  int graphic;
+  int frame;
 };
 
 struct EngineSnapshotInfo_BD
@@ -79,6 +82,7 @@ struct EngineSnapshotInfo_BD
 extern struct GameInfo_BD game_bd;
 extern struct LevelInfo_BD native_bd_level;
 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+extern struct GraphicInfo_BD graphic_info_bd_color_template;
 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
 
 void bd_open_all(void);
@@ -88,11 +92,30 @@ int map_action_RND_to_BD(int);
 int map_action_BD_to_RND(int);
 
 boolean checkGameRunning_BD(void);
+boolean checkGamePlaying_BD(void);
+boolean checkBonusTime_BD(void);
+int getFramesPerSecond_BD(void);
+int getTimeLeft_BD(void);
 
 void InitGfxBuffers_BD(void);
 
 void setLevelInfoToDefaults_BD_Ext(int, int);
 void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
+boolean SaveNativeLevel_BD(char *);
+
+void PreparePreviewTileBitmap_BD(Bitmap *, int);
+void SetPreviewTileBitmapReference_BD(Bitmap *);
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
+
+unsigned int InitEngineRandom_BD(int);
+void InitGameEngine_BD(void);
+void GameActions_BD(byte[MAX_PLAYERS]);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
+void CoverScreen_BD(void);
+
+void BlitScreenToBitmap_BD(Bitmap *);
+void RedrawPlayfield_BD(boolean);
 
 #endif // EXPORT_BD_H