added some more color functions for BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index f14d8f843613e35d7ec16ad6337a97e35dd1b22f..688d506ef9072309a2c8537c18687dd8e2876ed3 100644 (file)
@@ -65,6 +65,9 @@ struct GraphicInfo_BD
   Bitmap *bitmap;
   int src_x, src_y;
   int width, height;
+
+  int graphic;
+  int frame;
 };
 
 struct EngineSnapshotInfo_BD
@@ -109,7 +112,7 @@ unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
 
-Bitmap *GetTitleScreen_BD(void);
+Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);