added some more color functions for BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 3b8c77217a1db58881156841286f321035070df1..688d506ef9072309a2c8537c18687dd8e2876ed3 100644 (file)
@@ -112,7 +112,7 @@ unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
 
-Bitmap *GetTitleScreen_BD(void);
+Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);