added setup option to show invisible exit in BD engine
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 52d367bb599751b842f3fde94b29298f8f502a72..60e70c2046316f57531c87d916e773697e0cf47d 100644 (file)
@@ -65,6 +65,9 @@ struct GraphicInfo_BD
   Bitmap *bitmap;
   int src_x, src_y;
   int width, height;
+
+  int graphic;
+  int frame;
 };
 
 struct EngineSnapshotInfo_BD
@@ -108,6 +111,14 @@ Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
 unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
+
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);