added preprocessor definitions for BD engine start and end element
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 1db82520b8642d769650307e42ed77adab5c3b1d..60e70c2046316f57531c87d916e773697e0cf47d 100644 (file)
@@ -65,6 +65,9 @@ struct GraphicInfo_BD
   Bitmap *bitmap;
   int src_x, src_y;
   int width, height;
+
+  int graphic;
+  int frame;
 };
 
 struct EngineSnapshotInfo_BD
@@ -79,6 +82,7 @@ struct EngineSnapshotInfo_BD
 extern struct GameInfo_BD game_bd;
 extern struct LevelInfo_BD native_bd_level;
 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+extern struct GraphicInfo_BD graphic_info_bd_color_template;
 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
 
 void bd_open_all(void);
@@ -100,9 +104,21 @@ void setLevelInfoToDefaults_BD(void);
 boolean LoadNativeLevel_BD(char *, int, boolean);
 boolean SaveNativeLevel_BD(char *);
 
+void PreparePreviewTileBitmap_BD(Bitmap *, int);
+void SetPreviewTileBitmapReference_BD(Bitmap *);
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
+
 unsigned int InitEngineRandom_BD(int);
 void InitGameEngine_BD(void);
 void GameActions_BD(byte[MAX_PLAYERS]);
+
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
 void CoverScreen_BD(void);
 
 void BlitScreenToBitmap_BD(Bitmap *);