added GDash source files prepared for game engine integration into R'n'D
[rocksndiamonds.git] / src / game_bd / export_bd.h
index 2053c92235c11c6e96074bd87e4852f8ad233d5a..5545490baf1a3c692a41396d3e96154dbd9fd165 100644 (file)
@@ -2,9 +2,9 @@
 // Rocks'n'Diamonds - McDuffin Strikes Back!
 // ----------------------------------------------------------------------------
 // (c) 1995-2024 by Artsoft Entertainment
-//                  Holger Schemel
-//                  info@artsoft.org
-//                  https://www.artsoft.org/
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // export_bd.h
 // ============================================================================
@@ -18,6 +18,7 @@
 
 #include "bd_cave.h"
 #include "bd_elements.h"
+#include "bd_gameplay.h"
 
 
 // ----------------------------------------------------------------------------
@@ -34,6 +35,8 @@
 
 struct GameInfo_BD
 {
+  GdGame *game;
+
   unsigned int random_seed;
 
   boolean level_solved;
@@ -57,6 +60,13 @@ struct LevelInfo_BD
   boolean loaded_from_caveset;
 };
 
+struct GraphicInfo_BD
+{
+  Bitmap *bitmap;
+  int src_x, src_y;
+  int width, height;
+};
+
 struct EngineSnapshotInfo_BD
 {
 };
@@ -68,10 +78,14 @@ struct EngineSnapshotInfo_BD
 
 extern struct GameInfo_BD game_bd;
 extern struct LevelInfo_BD native_bd_level;
+extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
 
+int map_action_RND_to_BD(int);
 int map_action_BD_to_RND(int);
 
+boolean checkGameRunning_BD(void);
+
 void setLevelInfoToDefaults_BD_Ext(int, int);
 void setLevelInfoToDefaults_BD(void);