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added function to create bitmap from SDL surface
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index a56e948bf282dd3566bf2bfe8db0034a9118d347..1db82520b8642d769650307e42ed77adab5c3b1d 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-98,6
+98,7
@@
void InitGfxBuffers_BD(void);
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
+boolean SaveNativeLevel_BD(char *);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);