/* change diamond falling random to a selected diamond falling sound. */
if (sound == GD_S_DIAMOND_FALLING_RANDOM)
- sound = diamond_falling_sounds[g_random_int_range(0, 8)];
+ sound = diamond_falling_sounds[gd_random_int_range(0, 8)];
else if (sound == GD_S_DIAMOND_IMPACT_RANDOM)
- sound = diamond_impact_sounds[g_random_int_range(0, 8)];
+ sound = diamond_impact_sounds[gd_random_int_range(0, 8)];
else if (sound == GD_S_FLYING_DIAMOND_FALLING_RANDOM)
- sound = flying_diamond_falling_sounds[g_random_int_range(0, 8)];
+ sound = flying_diamond_falling_sounds[gd_random_int_range(0, 8)];
else if (sound == GD_S_FLYING_DIAMOND_IMPACT_RANDOM)
- sound = flying_diamond_impact_sounds[g_random_int_range(0, 8)];
+ sound = flying_diamond_impact_sounds[gd_random_int_range(0, 8)];
/* channel 1 may have been changed to channel 4 above. */