* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
-#include <glib.h>
-
#include "main_bd.h"
/* change diamond falling random to a selected diamond falling sound. */
if (sound == GD_S_DIAMOND_FALLING_RANDOM)
- sound = diamond_falling_sounds[g_random_int_range(0, 8)];
+ sound = diamond_falling_sounds[gd_random_int_range(0, 8)];
else if (sound == GD_S_DIAMOND_IMPACT_RANDOM)
- sound = diamond_impact_sounds[g_random_int_range(0, 8)];
+ sound = diamond_impact_sounds[gd_random_int_range(0, 8)];
else if (sound == GD_S_FLYING_DIAMOND_FALLING_RANDOM)
- sound = flying_diamond_falling_sounds[g_random_int_range(0, 8)];
+ sound = flying_diamond_falling_sounds[gd_random_int_range(0, 8)];
else if (sound == GD_S_FLYING_DIAMOND_IMPACT_RANDOM)
- sound = flying_diamond_impact_sounds[g_random_int_range(0, 8)];
+ sound = flying_diamond_impact_sounds[gd_random_int_range(0, 8)];
/* channel 1 may have been changed to channel 4 above. */
int i;
/* stop all sounds. */
- for (i = 0; i < G_N_ELEMENTS(snd_playing); i++)
+ for (i = 0; i < ARRAY_SIZE(snd_playing); i++)
halt_channel(i);
}