#ifndef BD_GRAPHICS_H
#define BD_GRAPHICS_H
-#include <SDL.h>
-
#include "bd_cave.h"
#include "bd_gameplay.h"
extern Bitmap *gd_screen_bitmap;
-extern const Uint8 *gd_keystate;
+extern const unsigned char *gd_keystate;
-typedef guint32 GdColor;
+typedef unsigned int GdColor;
void set_cell_size(int s);
void set_play_area(int w, int h);