fixed graphical bug when snap-pushing with smooth movement in BD engine
[rocksndiamonds.git] / src / game_bd / bd_graphics.h
index 6b522fcc504143d767ddbc23d864e2fdefbd1112..e52048adadf1f4891fb249189535286e85b1345c 100644 (file)
@@ -33,6 +33,7 @@ int get_play_area_h(void);
 
 void gd_init_play_area(void);
 
+boolean gd_bitmap_has_c64_colors(Bitmap *bitmap);
 void gd_prepare_tile_bitmap(GdCave *cave, Bitmap *bitmap, int scale_down_factor);
 void gd_set_tile_bitmap_reference(Bitmap *bitmap);
 Bitmap *gd_get_tile_bitmap(Bitmap *bitmap);