fixed graphical bug when snap-pushing with smooth movement in BD engine
[rocksndiamonds.git] / src / game_bd / bd_graphics.h
index 2e7392c745e39796287560af0e66a3a1a00d67cb..e52048adadf1f4891fb249189535286e85b1345c 100644 (file)
@@ -31,8 +31,9 @@ void set_play_area(int w, int h);
 int get_play_area_w(void);
 int get_play_area_h(void);
 
-void gd_init_keystate(void);
+void gd_init_play_area(void);
 
+boolean gd_bitmap_has_c64_colors(Bitmap *bitmap);
 void gd_prepare_tile_bitmap(GdCave *cave, Bitmap *bitmap, int scale_down_factor);
 void gd_set_tile_bitmap_reference(Bitmap *bitmap);
 Bitmap *gd_get_tile_bitmap(Bitmap *bitmap);