return has_c64_colors;
}
+boolean gd_bitmap_has_c64_colors(Bitmap *bitmap)
+{
+ return surface_has_c64_colors(bitmap->surface);
+}
+
// sets one of the colors in the indexed palette of an sdl surface to a GdColor.
static void set_surface_palette_color(SDL_Surface *surface, int index, GdColor col)
{
if (cave->player_state == GD_PL_EXITED)
use_smooth_movements = FALSE;
+ // do not use smooth movement animation for player stirring the pot
+ if (tile == O_PLAYER_STIRRING)
+ use_smooth_movements = FALSE;
+
#if DO_GFX_SANITY_CHECK
if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless)
{